Saturday, 8 June 2013

Chess Piece remake

Our task this time was within 1 hour re-create a chosen chess piece. We had to concept, model and texture the piece.
I chose to pick the rook as I have yet to create a medieval type model before and wanted to test out my ability.
This is my end product.





 

Saturday, 25 May 2013

Goddess Animation Blending

Goddess Character









Lykoris is the goddess of the Forest, protector of all the life that lives within her land. She lives amongst the animals and would protect them with her life.
Lykoris was born in a difficult time, when enemies were destroying her families tribes and land. The people prayed to the spirits for help and protection, and the spirits finally answered.

The Spirits called for an offering, a new born child, who would bind their spirit with that of the Forest spirit and be the protector of the lands. The Forest Spirit takes form of a giant White Wolf, which is a sacred and protected animal of the Tribes people. It is one of the greatest laws of the
tribes people to never harm a wolf.
She was raised within the forest by the White Wolf and the people of her tribe, until she was of age where she was plunged into the depth and heart of the Forest.

Her powers draw from the spirit within her heart and body, which she enforces this power through her handcraffted Bow and arrows. She wears the symbols of her tribe over he skin as a reminder to everyone who she is.

Her Spirit is bound with that the White Wolf, if she would die then the Wolf Spirit would follow almost instantly. But if the Wolf would perish, its energy would be transferred to Lykoris.


Group Assessment: Motel


So this was our first Group Assessment, where we had to create a realistic game environment.
We chose to do a run down, seedy looking Motel stuck out in the middle of the Desert on an abandoned highway.
My task was to complete all the assets outside of the Motel, including the landscape itself.

Thursday, 7 February 2013


Today was our first real class of Year 2 at AIE. We had to create a coin with a logo on its, so with my inspiration of my name Phoenix Animator, I decided to create something that could represent me.

Monday, 4 February 2013

Jeepers Creepers Bumper Cars!

So for my next project I have chosen to create a creepy horror themed Theme Park. During my nice long relaxing holiday I was able to catch up with a friend on A LOT of horror movies that I had missed over the years, the old and the new were all watched; Which then inspired my next project.

To start with we watch Jeepers Creepers, and to be honest was a great movie up until the part where the demon spread wings...

But still a fantastic beginning and loved the little Truck and number plate BEATNGU very clever :D



So here's my quick turntable of my modeled Jeepers Creepers inspired Bumper Car!


Saturday, 12 January 2013


Yesterday was my Birthday and my beautiful sister bought me a Jewelry Box! and here it is :)







 

Friday, 11 January 2013


A quick three hour task made yesterday. Was playing COD - Black OPs 2 with my brother and we were both complaining about camping Snipers, so this inspired me to make a good looking M1071 Sniper.





Saturday, 29 December 2012

Quick Bow

Well today I was completely bored and a friend suggested to create a bow! So for a quick hour I created a dragon inspired Bow.

Monrose1947





Monrose 1947 - Was my final animation piece for Year 1 at Academy of Interactive Entertainment.
My project was to create a full game level in 7 weeks. I had to design absolutely everything from the floor plans, to the many MANY assets, to character to music. Everything was researched and documented before anything was created.

Friday, 28 December 2012

Skitter!




Our very first attempt at using MudBox. We had to pick any head which had two eyes, nose and a mouth and replicate it. Are searching the Internet for a long time I finally chose to do a Skitter from the TV series Falling Skies. 


Amazon Girl

Our first full Character design in Maya. We were given simple orthographic's in which we had to replicate completely.







Child's Play

My very final graduating Animation piece from Deakin University.
We had eight weeks to complete concept, design, model and animate a short animation piece.
I chose to explore the innocent mind of a child.



Arm Assessment

This was our first on day assessment. We had two days to complete a full functioning arm. We had to design a piece of armor for the arm as well.
The complete pipeline was mandatory.
-Concept
-Model
-Unwrap
-Texture
-Rig
-Animate



Ratatoulie Lighting



Lighting one of the most horrid but fun things I have learned with Maya.
For our assessment we were to use the pre made Ratatoulie kitchen and give it realistic lighting.
We were to base the lighting off a random picture that we found on the Internet.
We were to create 4 different camera shots, Long, Mid and 2 close up shops all from different locations inside the kitchen.
We were allowed to use as many lights as we pleased to create the realistic scene.
I chose to use 6 lights, Area, Directions, Spots, Point and Ambients.



















Arrow Away!


Our final animation assessment. Was to create a small 6 second animation that included all of the 12 principles of animation.
-  Straight ahead Action and pose to pose
- Timing
- Staging
- Slow in slow out
- Squash and Stretch
- Anticipation
- Follow through and Overlapping action
- Exaggeration
- Arcs
- Secondary Action
- Appeal
- Depth

Murder!

A very quick class practice was to create a death-murder scene with 2 or more characters.
We had to incorporate movement from all characters as well as facial expressions.
This was my very simple torture :)

Animation Walk

After we managed to create small movements from a character we then worked on making a character walk, and move with realistic movements.
This was a very small 7 second walking animation.

Moom - Push Animation


After the simple object animation we moved onto character animation.
We used a pre rigged character to help create different animations, push, pull, jump, etc.

Ball With Tail

Our first attempts at animating objects with Maya.
We started out with very simple objects, like a falling ball, or a seesaw, spring very basic animations to gather the basic needs.
This was my final submission for my ball with tail character. He had to complete certain aspects of jumping up the stairs and falling off the end.